A dream of antiquity

Eldoria looks like antiquity as it still lives in the collective imagination: temples, arenas, pyramids, hanging gardens, born from the dreams and myths of the great ancient civilizations. This isn't the real ancient Greece, or Rome, or Egypt, but their dreamed version, their “wait, where am I again?” version: marble columns, yes, pyramids desperately trying to touch the sky, and gods who never forget it's lunchtime.

But here, everything is different, everything is slightly off. Never absurd — well, rarely — just enough to signal that the usual rules don't apply: they clearly never made it to Eldoria. When you fall asleep in the “normal” world, the one you all know, some find themselves “drawn” into that strange, dreamlike place. And when you leave it in your sleep, you wake as if from a dream, unsure of what really happened — and above all, unsure whether the dream truly ended, or whether it carries on without you.

Eldoria has a history you don't fully know. You may already have heard of it in your dreams. Traces suggest others came before you: objects that have no business being there, footprints in places nobody could reach, scrolls in a hand that looks almost like your own. Were you the first to be called here? Possibly not. So where are they now?

Mythology is what Eldoria is built from, its playground —
without ever taking the time to be entirely faithful to it.
Recognisable, yes, but never quite conforming.

Gods, but not as you'd expect

In Eldoria the old powers are not icons frozen in time. They have personalities, habits, small obsessions. You'll meet figures who feel deeply familiar and completely unexpected at once, and the game never spells out who is really who. The player who knows the myths will smile. The player who doesn't will understand anyway. Both will be surprised.

In Eldoria · figures you'll meet
The Gardener
Tends the sacred trees

A figure in a tunic, a little golden, who looks after Eldoria's precious trees, and knows, without ever having studied botany, exactly what will and won't grow in a given spot.

The Artisan
Built the first machines — or helped, at least

She laid the Sanctuary's very first slabs with her own hands (it simply seemed logical to her, and rather restful too), but her signature instrument, she doesn't lend out so easily.

The Musician
Wanders and plays

You'll hear him before you find him, everyone says so. A wandering player who sets the wood humming, whose small requests have a way of turning into detours — often far too long — that you never planned for.

The Keeper
Guards the spring

A presence by the fountain, watching over the water. Patient, a little aloof, and far older than her face lets on.

The guides — your companions

Between you and the gods stand the guides: one per island, evolved beings of Eldoria who sit somewhere between mortals and the divine. They give you quests, introduce you to the world's systems, and translate — often loosely — what you couldn't have understood alone. Each has their own fears, quirks, and reasons for helping, and you'll end up looking after them as much as they look after you.

You meet your first guide in Greece, right from Early Access. The others are revealed alongside their islands: here's a first glimpse.

Minos Jr.
Full portrait coming soon
Island I · Greece · Early Access
Minos Jr.
Young Minotaur

Enthusiastic, fearful, cheese-obsessed, and talks far too much when he's anxious. The last heir of the Labyrinth — and he wears sneakers. Nobody knows who gave him the idea.

Arrives with
Rome
Rome
Griffo
Young Griffin

An overconfident young griffin with a soft spot for raisins.

Arrives with
Egypt
Egypt
Anu
Young Anubis

A gloomy young Anubis with a deadpan, slightly morbid sense of humour.

Arrives with
Babylon
Babylon
Mu
Colour-shifting cat-dragon

A pedantic cat-dragon who collects old pottery and changes colour with his mood.

An ancient language to read

Eldoria has its own forgotten tongue, written into ruins, scrolls and inscriptions across every island. You are, in a sense, an investigator of myth: you observe, you interpret, you doubt. Understanding this world matters as much as fighting your way through it.

Talking to the inhabitants is a source of information, and of confusion — starting with the fact that there are no inhabitants in Eldoria. Well. Not any more… Piece the language together, and the world will start to give up its secrets.

Eldoria

There's far more to Eldoria
than we've shown.

Follow development to watch the world take shape, and meet those who still dwell there as their islands arrive.

Steam page coming soon — wishlists open when the page launches.