Heads up: these devlogs show our work in progress — tests, prototypes and systems in the making. Nothing here is final, not the meshes, not the materials, not the design. But we can promise you it's the real development of the game, shared as we go.

Latest posts

◇ Off-game · Plugins Devlog #05 · July 2026 Why our first plugin is the free one We designed and built tools to assemble dungeons and structures faster — then realised they all needed the same thing: an elegant way to see what you're manipulating. Read the devlog → ◇ Off-game · Labs Devlog #04 · June 2026 A little detour off the island Every so often we build a tool instead of a level, in response to a need inside the team. A first, deliberately vague hello to one of them: Blueprint Lab (name still to be decided). Read the devlog → ◆ In-game Devlog #03 · June 2026 · Art & Systems Building dungeons, brick by brick A modular kit on one shared grid — and a small trick: the ruins you explore are the same pieces you'll build with at the Sanctuary. Read the devlog → ◆ In-game Devlog #02 · June 2026 · Tech & Systems Building our own water Skipping the Water Plugin and building our own stylised water framework: lakes, rivers, ocean… a shared interface and a reusable, fully parameterised material. Read the devlog → ◆ In-game Devlog #01 · June 2026 · Art & Systems Weapons, materials & the start of a system Prototyping Eldoria's first blades — Xiphos, Rudis, Kopis — and turning the material they're made of into a system, pairing gameplay with optimisation. Read the devlog →

What the devlog will cover

This is where our written development journal will be shared: dive into the art direction, the day/night cycle, the perception systems, designing the guides, and the long road to Early Access.

In the meantime, here's where development is told and summed up — join us, it's the best way to follow the game's progress and, who knows, maybe to contribute your own ideas.

Be there from the start.

Join the community on Discord and follow Islands of the Blessed as Eldoria takes shape.

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